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  • The Beginning

    (GM Note: Keane's PC is in here as just (Keane)...once I get a name, I'll fix it, but I wanted to post this bastard finally!) _From the personal journal of Talon's tech-medic, former Concord Marine Lt. Peter Benton--_ h3. Date: March 14, 2524 …

  • Session 7 -- Bodies and More Bodies

    Sinon elects not to head back to the ship to grab equipment as nobody else feels the need to. We proceed from Port Royal to Santiago via train, about 5-6 hours via high speed train. As we pull into the station we notice groups of well-armed, organized …

  • Session .5--A New Start

    (This was a half session, at best. We started only after the players finished building PCs and equipping them.) We pick up where the prologue ends. We've been making jumps through drivespace for a few weeks now on our way to Aegis. It's June 2nd, 2525 …

  • Session 1 -- A Mexican Standoff...in Spaaace

    We still have a few days to burn so we continue to question Holo-chai about his past and available memories. He begins talking to us about how one of his crewmen was killed by a brainbug and be began hunting down the supplier, eventually locating a group …

  • Session 2 -- Of Space Cowboys and Telepathy

    The other ships in-system continue to move towards the planet still about two days out. About a half-day later Holo-chai informs us that the Star Mule looks to have made starrise and will arrive in about three days to the planet. We all retcon ourselves …

  • Session 3 -- Monday Night Massacre

    The scouting party wakes up the crew, and they ready themselves for dealing with the crew of the No Equal. Sinon tries to get in touch with security regarding the content of his clairvoyance. It's the "middle of the night" and nobody is currently on …

  • Session 4 -- Clean Up on Aisle 4

    Psi chick looks as though she's going to pull through although the Weren expires messily. We're reminded that the hibernation pods on the ship won't prevent death a la freeze field; a dying person will still expire inside. Benton looks over psi chick and …

  • Session 5 -- The Pirate's Den

    We spend a few weeks traveling to Lucullus. Sinon's leg finally finishes healing and we learn quite a bit more from the teachings of Holo-chai. Blake is able to plot us a jump that gives us about 11au to travel to our destination of Penance. On the way we …

  • Session 6 -- Pirate Island!

    We return to the ship to confer regarding our next move. We all agree that we would like to extract information from Rufus Reynolds in search of Tigerlord. How we would go about doing that is up for debate, whether we use coercive options to try and get …

  • Session 8 -- Yes, They Are After Us!

    We resume! There are 5 heavily armed men converging on our building, where we're set up in a makeshift medlab on the 18th floor. Sinon is across the street, set up in his camo gear. Seamus is taking the elevator up, and presses all the buttons for …

  • Session 9 -- Fights, Fights, and More Fights

    Nearly 15 minutes elapse while we treat Seamus' wounds and secure the area. Sinon re-locates the two hostiles, finding they have moved into the stairwell, which Aiden is now guarding. Sinon waits ten seconds after getting their location the first time and …

  • Session 10 -- Treading Water

    We resolve some betting question regarding Seamus' cage match. We review video of the cage match and our recording of Tigerlord and his entourage. Tigerlord looks mostly unmoved with the exception of a wry smile at the throat-ripping. The tigresses …

  • Session 11 -- Crazy Motherf-----!!

    Sinon establishes a mental link to Seamus in order to determine the proper location for the ambush to take place. Meanwhile Seamus takes off for the club to contact Phil. Phil meets him and they head through the bar to a large casino, encountering a few …

  • Session 12 -- Tigerlord Subdued

    Smoke has erupted from a fire in the center of the room from the plasma grenade. The fire suppression system kicks in and white foam covers the floor quickly. A blaring fire alarm sounds. We realize that the room has security cameras so likely building …

  • Home Page

    h2. Star*Drive 2525 -- Hunting for Fun and Profit "Dark ... gritty ... wondrous and wild: Science fiction with attitude" Star*Drive is one of my favorite science fiction settings, merging a classic _Traveller_ experience with a more modern cyberpunk …

  • Main Page

    h3. Star*Drive 2525 Campaign Wiki This is the Main Page for the Star*Drive: 2525 Campaign Wiki. Below, you will find links to various portions of the wiki. I will be building this out as time progresses. [[Game Mechanics]] This link contains …

  • Deck Plans

    [[File:332404 | class=media-item-align-center | Talon_Map.jpg]] [[The Talon | The Talon]]

  • Star Distance Calculator

    The following link can be used to calculate a starfall trip anywhere within the Verge. "Starfall Trip Calculator":https://onedrive.live.com/redir?resid=109CD5E6D18711F0!54013&authkey=!ANlpZmJJk-UUivQ&ithint=file%2c.xlsx

  • Running the Talon

    h2. Ship Expenses This will come up, so here's the deal: I'm going to try to avoid super complicated Excel spreadsheets for costs of flying the ship, BUT I have to assume some kind of expense system. I will base the money off the Basic Set …

  • Gear Locker

    h3. The _Talon's_ Gear Locker Mordechai Hawke kept a fair amount of gear in the empty cryotubes. At the beginning of the game, this is what's left. h4. Melee Weapons # 2x Vibroknives # 2x Stun Batons # 1x Pulse Baton h4. Ranged Weapons # …

  • Bounty Hunting

    The act of bounty hunting in the S*D setting depends greatly on where you are looking for your mark/acquisition/target. Generally, most jurisdictions will allow some forms of bounty hunting to varying degrees. There are three main types of bounties: …

  • Game Mechanics

    The following pages contain the various rules and character generation information for this campaign. [[House Rules]] [[Character Generation]] [[Skills and Traits]] [[Psionics]] [[Shooting Stuff]] [[Main Page | Main Page]]

  • House Rules

    *Signature Gear and Trading Points for Money*: I'm not using the totally broken RAW. Instead, use RPK's house rules for them: "Money Rules":http://www.mygurps.com/h_money.html?p=ih&v=0. *Replacement PCs*: Replacement PCs will all start at 200 points …

  • Character Generation

    200 points, -45 disads, -5 quirks Using Alternate Talent costs from Power-Ups 3: Talents Max Unmodified Human Characteristics: ST 20, DX 15, IQ 15, HT 15 (aliens apply their modifiers to these maximums) +10 points for backstory +5 points per PC …

  • Racial Templates

    _*Standard PC Races*_ *Human, 0 Points* The typical human has no template. However, the humans of the Stellar Ring have strong cultural (and sometimes biological) factors that affect their basic natures. Therefore, these optional mini-templates may …

  • Psionics

    *Power Clarifications*   # Telespeak replaces Telesend, but Telereceive still exists. # Psychic Vampirism and Probability Alteration are banned. # Biokinesis powers are available, use Alternity's Mindwalking as inspiration for creation of Biokinetic …

  • Shooting Stuff

    First, I recommend you check out this handy list of useful [[Combat Software]]. h3. Dodge This! The Dodge This Pyramid article provides several suggestions for making dodging bullets and lasers feel more realistic and less ridiculous. These are the …

  • Combat Software

    Star*Drive, like most sci-fi settings, has powerful and ubiquitous computing. Everyone should have a computer on them at all times. A common choice is a computer gauntlet, but other types, such as an implanted nanocomputer or handheld dataslate are also …

  • Shooting Skill Summary

    The following calculations assume a HUD used with Targeting Software (+2). +Unaimed Fire+ *Attack*: Skill+3-Range/Size/Etc. (ignore up to -3 darkness) *Committed Attack*: Skill+4-Range/Size/Etc (ignore up to -3 darkness); -2 Dodge *All-Out Attack …

  • Skills and Traits

    There are few skills and traits I want to remind everyone of, and this may necessitate some skill point manipulation. h3. Advantages h5. Reputation Reputation will largely be a GM-controlled group advantage and will be critical to increasing your …

  • Captain Thaddeus Burns

    Thaddeus Burns, captain of the _No Equal_, is a Solar bounty hunter. Like many Solars, he and his crew emulate a specific period of Earth's history: in his case, the American Old West. Captain Burns, along with his First Officer Davis McNevin, medic …

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